Games & Icebreakers
Big Room Games
Games for those of us with a big facility

 


Check out our newest big room games

bulletAir Soccer
bulletAmeba Race
bulletAsk The Sage
bulletBig Squeeze, The
bulletBlindfold Marco Polo Dogdeball
bulletBlindfold Obstacle Course
bulletCandy Hunt
bulletCatch Me If You Can!
bulletChariot Race - Australian Style
bulletCommunist Church
bulletFlashlight Dodgeball
bulletHideout
bulletHuman Bowling
bulletIndoor Mini-Wiffle Golf
bulletLine Tag
bulletMafia (also called Killers)
bulletOpposite Arm Dodge Ball
bulletSardines
bulletSink the Bismarck
bulletSkin the Snake
bulletTorpedo
bulletTurkey Bowling

Back to Top Air Soccer
Two very wide goals are placed in the room- one for each team (you can just use a designated wall for a goal). An inflated balloon is used for the ball and fans are made of cardboard or plastic with a handle (you can use strips of wood and use staples to hold the two together). The game is played by fanning the balloon in to the other team goal (which can be difficult). The first team to get a goal wins.
Added by Kevin Matthews

Back to Top Ameba Race
Tie several crowds of people together with a rope around their perimeter and have them race each other's group as a large "Ameba."

Back to Top Ask The Sage
A good game for younger teens. Ask several volunteers to agree to be "Wise Sages" for the evening. Ask them to dress up (optional) and wait in several different rooms in your facility. The farther apart the Sages are the better. Next, prepare a sheet for each youth that has questions that only a "Sage" would be able to answer. They can be fun, silly, serious or related to your talk. Each Sage should have the answer to only one or two questions.

The game works like this: give out your question sheet and a pen to each youth. They must look for the Sages throughout the building. They are allowed to open the door and check to see if a Sage is there. If there is, they must close the door and petition the Sage to grant him or her an audience. They do this by saying these exact words..."OH GREAT WISE SAGE, MAY I ENTER?" If they mess up this phrase, the Sage will tell them to come back later. Youth must go from Sage to Sage and cannot go to the same Sage twice in a row.

If the youth gains an audience with a sage, He may ask a question, but once again, he/she must use the correct phrase..."OH GREAT WISE SAGE...(And then the Question)". If they fail to say the correct phrase, the Sage would say something like this..."You have not asked correctly". If the question is phrased correctly, then the Sage may answer. If the Sage does not know the answer to THAT question, the Sage should say something like... "I truly do not know". In that case, the youth should make note not to ask that Sage the same question again.

If the question is asked correctly, and the Sage knows the answer, then the youth gets a correct answer.

The first youth with all the answers wins. This game stretches youth to be very deliberate with their words.
Added by Shane Peters

Back to Top Bible Smugglers
Materials:  plastic spoons (they represent Bibles), one flashlight.
Have two leaders be "missionaries."  They hide somewhere with the flashlight turned on, holding it straight up.  Each kid gets a "Bible" and they have to bring it to the missionaries.

The Catch:  They are in a foreign country and there are border guards everywhere (these are the other youth staff).  If a kid gets caught by a border guard, they have to do what the guard says. The guard can be from any country (it's fun to have crazy accents), and basically their job is to get the kids to tell them the gospel message.  The guards should ask questions like, "What are you doing?", "What is a Bible?"  "What is the Bible about?"  "Who is this Jesus?"  "What happens if I believe in Jesus?", "What is Heaven?” etc.  (you can throw in things like, "In my country we believe in a million gods...")  The kids get sent to jail if they answer a question wrong or if they lie (such as if you ask them what they are doing and they say, "just going for a midnight stroll").  If they explain the message well then they can go on to find the missionaries.  Once they find the missionaries, they can come back to the start (which is where the jail is located) and get more Bibles to deliver to the missionaries.  When in jail, the kids have to convince the guard to let them out of jail by the same methods as getting by a border guard.  
The Point:  gets kids to solidify what they've learned concerning the salvation message.
This game works best outdoors, like at a camp. However, it can also work in a large church.  
Added by Candice Thiessen


Back to Top Big Balloon Bop
This is a simple game. Go to your local art supply or party supply store and buy the biggest balloons they carry. (16" are cool, 3' are better). Divide the crowd in two. Have numerous staff throw the balloons in the crowd and have the crowd try to hit the balloons to the other side of the crowd.

A fun twist to the game is, when done, tell the kids to pop the balloons and have #'s in a few of the balloons. Bring the kids with the #'s up front to use in an up-front game or to give a prize to.

Back to Top Big Squeeze, The
Easy game for a big group (at least 20, if not more). Quickly divide into 2 teams and announce that each team will be racing to squeeze into the shape of the item mentioned. For example: if the leaders yells out the word "football" the teams must squeeze into the shape of a football as would be seen from above. Keep score- first team to 10 wins.

Good Squeeze Shapes (Squeeze into the shape of . . .)
  California
  A dog
  A pair of sunglasses
  A baseball bat
  A shark
  A map of the U.S.A.
  Jonathan (your youth group leader)

Back to Top Blind Kickball
This is one of those "trust" games that you can finish up with a short Bible study on faith.

The game is simple and would work with any group of 18+. The rules are the same as kickball (3 outs/inning, foul balls, force outs, etc.). The twist is that the students play with a partner and one is blindfolded.

At bat, the seeing player kicks the ball, but the blind player runs the bases. The seeing player can run alongside and coach, but may not touch the runner. In the field, the seeing player can catch or stop the ball, but not throw or tag a runner. They CAN, however, touch their partner to lead them to the ball or runner.

Players alternate being blindfolded each inning. This game is HILARIOUS to watch! (We had an audience at the public park where we were playing.)

Added by David A. Steen

Back to Top Blindfold Marco Polo Dogdeball
Blindfold half of your staff and give them a dodgeball. Have them stand in the middle of the play area. Assign a second staff member to each blindfolded staff to be a ball fetcher. The blindfolded staff call out "Marco" in which every kid has to respond "Polo!" The blindfolded staff try to throw the ball at the kids. If they hit one the assistant staff remove them to a designated area and then fetch the ball. Last kid remaining is the winner.

Rules:

If a kid doesn't respond "Polo" he or she is automatically out.
If a kid ever even touches or is hit by a ball he or she is out.

Back to Top Blindfold Obstacle Course
Create an obstacle course (a playground works GREAT) and get your students or leaders to go in pairs. They will lead another person through the obstacle course by using only their voice.
The Point: Team building; a good game for a leadership event.
Added by Scott Street

Back to Top British Bulldog
This is a good game to release a lot of energy. Divide into two teams and have them each get to one side of the room, divided by a line down the middle. The object of this game is for teams to try to convert members of the opposite team to their own team. How? Easy. A team member runs to the opposite team's side and tries to lift an opposite team member into the air. While lifting the opposite team member you must yell "British Bulldog." If done successfully you both have free walk back to the lifter's original side, who just gained a new team member. While on the opposite teams side, you, of course can be lifted as well and converted to that team(if not on a free walk back). Winning team is the one that gets everyone.

Back to Top Bug Collecting
Buy a bag or more of those little plastic insects and scatter them around the room, have all the young people bring a flash light, (or team up with those who have one), turn out the lights. And have them try to find the bugs. This game could be called "Animal Safari" if you used little plastic wild animals. Submitted by Youth for Christ

Back to Top By The Seat of Your Pants Volleyball
This can be an excellent indoor game for large groups in a large room, especially during rainy weather. Divide the group into two teams. Set up a volleyball net (or a rope across the room if you don’t have a net) so the top of the net is approximately 5 feet above the floor (shorter than the norm). Each player is instructed to sit down on his team’s side of the net so that his or her legs are crossed in front of them. Because of limited mobility of each player a larger number of participants is suggested (20-25 per team). Use a beach ball, serve from the center of the group and don’t worry how many hits per side. Other than that . . . normal volleyball!

Back to Top Can Can
Imagine everyone in a circle holding hands, pulling and tugging, but not letting go . . . trying to get someone else to bump into the can can.  The result looks like an ameba trying to force one part of it's body to go somewhere it doesn't want to go!

Here's how it's done.  You don't want your circle to start bigger than about 25 people, so if you have a large group, have several circles going at once.  All you need is a trash can. The taller they are, the better. Also, plastic ones are better than metal ones, and it's always better to find a trash can that hasn't had anything put in it ( a clean one).

The participants get into a circle around the trash can and hold hands. If a player touches the trash can in any way, they are out. Also, if players break their grip on one another, they are both out. Play pauses after an elimination, giving a much-needed time for players to re-firm their hand-holds.

This game is seriously tiring, and is an excellent way to tucker out jr. high kids who just can't seem to chill out. Play until one person remains.  If an elimination seems slow in coming, adding another trash can to the mix speeds up the game.

Added by James Conley

Back to Top Candy Hunt
This game works very well as a crowd breaker for large crowds. Gather a few distinctly different types of candy and tape them under the chairs of your audience before the meeting. Keep in mind when deciding how many types of candy you use that you will want the teams to be as evenly numbered as possible. Have your MC explain the activity as follows:

1. Groups must look underneath their seat, grab the candy bar (or individually wrapped small candy), and then find the other people in the room with that candy bar.

2. Once all team members have found their respective group, they must eat their candy and present their wrappers to one person on the team who will bring them all to the MC.

This gets the crowd up and interacting and provides a boost of energy to your meeting. It is also a good idea to have some high energy back ground music.

Back to Top Car Lot
(This game is played like "Sharks and Minnows".)
Choose a 'used car dealer' or two (put a pair of plaid pants on them for fun) and have them pick 3 different car names (ie: Honda Civic, Chevy Cavalier, and a 82 VW diesel Jetta, my personal favorite.) Each runner picks one of these 3 cars, and becomes that car. The dealer yells out a car. Each car by that name sprints across the room. When you are tagged, sit. Now you may tag future cars. The dealer may yell "carlot" so everyone must run at the same time.
Object: Be the last car running, and become the new dealer
submitted by Jon Talley

Back to Top Cat Tails
You will need some strips of cloth (approx. 2-3 ft of fabric, cloth, plastic, cord etc...) for everyone who plays. The game is simple. Have everyone tuck the strips into the back of their pants or shorts so that approx 2 feet of excess strip is left hanging.(Note this works great with young children as well). The object of the game is to pull all the other players tail off. The last one standing with their tail is the winner.

Have everyone run with their hands on their head- except when grabbing a tail.  This prevents people from blocking and makes them look pretty funny.
Idea by Chris Dunn

Back to Top Catch Me If You Can!
This game needs 2 teams – min. 4 and max. about 7. You need a wide hall or space and a row of seats down the middle. The chairs must be evenly spread out and face two sides of the hall alternating direction (the first faces the right, the next faces left, and so on). The amount of chairs used will be determined by the amount of players you have. One team will sit on the chairs with one less chair than number of team members. The other team will be on the side waiting.

The game starts with the team on the side sending someone onto the floor. The person on the sitting team (who doesn’t have a chair) has to try and catch that person. However they are not allowed to cross the line of chairs. The person who is to be caught can go anywhere, so if they cross the line then the person that was chasing must then tap someone from their team who is facing the side of the hall the person who is running has fled too. If the person jumps back across the line of chairs then that person must tap someone facing the other way.
Once the person has been caught then the next person jumps in continues until all have been caught.
Whichever team lasts the longest is the winner.
Added by Riverats Youth (Australia)


Back to Top Catch the Dragon's Tail
(Good game for picnics or big gatherings. There is no winner or loser.)
Number of players: 10-30 kids
Playing Site: Large open area
Items needed: A large scarf or handkerchief
Time: 15-45 minutes
Object of the game: The first person in the line tries to catch the last person in line.

All the players line up and put their hands on the waist of the person in front of them. The last person in line tucks one end of the scarf in his back pocket, belt, or waistband. The first person in lines tries to grab the scarf. When the "head" gets the "tail", he dons the scarf and becomes the new tail. The person second in line becomes the head.

Variation: Form two or more teams, each being a "dragon" trying to catch the others tail.

Back to Top Chariot Race
Divide youth into groups of three. Each group gets a large blanket. Each team lines up at the starting line. Two of the youth on each team are holding onto front corners of the blanket. One youth is sitting on the other end of the blanket, soon to be hanging on for dear life. At the signal, the teams race around a designated course (a large oval works well), the two youth in front acting as horses and the blanket acting as a chariot.
The race consists of three laps. At the end of each lap, the youth rotate, so one of the people riding now pulls, and one of the pullers now rides. Three laps allows each person to ride once and pull twice. If a rider is thrown from his chariot, the team must stop until the rider is firmly reseated. Can be played inside on carpet and outside on the grass.
Added by Joshua Ellis

Back to Top Chariot Race - Australian Style
Divide your group into teams of 3. Arrange your playing area with a chair or marker at either end of your room or field.  Teams must link arms, side by side. The object of the game is to race around the markers in a circle - all teams in the one direction. If a team is passed by a team behind them then they are out.  If any member of the teams’ arms becomes unlinked, that team is out. The team or teams (depending on time) still in at the end of your allotted time are the winners!
Added by Amanda from Australia

Back to Top Chinese Fire Drill Basketball
If your church is blessed with a gym and more than two baskets, this is a good game. Divide the group into a number of teams that is one more than the number of baskets you have. The extra team gets a basketball. Each of the other teams is assigned a basket to defend. When the game starts, following basic basketball rules, the team with the ball attacks one of the defended baskets. If the attacking team scores a basket they take the ball with them and attack the next basket located counterclockwise in the gym. If the defending team gains possession of the ball before the attacking team scores, the defending team becomes the attacking team and moves to the next defended basket. The team that just lost the ball stays at that basket and defends it from the next attack.
Repeat this pattern until time expires. For extra mayhem, pick teams so there are initially two extra teams so that there are always two baskets being attacked. Be sure your good basketball players are spread among the teams.
Added by Gary Slater

Back to Top Civil War
This is a water game that demands a small field. Divide into even teams of any size and line each team up side by side, arm length apart, about 25 yards from one another on their own Territory Line. You know, like opposing armies in the Civil War.

Arm each soldier with TWO water balloons each. Pick one team to "go" first. What this means is one team readies to "fire" while the other team has their backs turned. (This helps keep from sustaining a facial injury). The team leader then yells "Fire!" If anyone on his team wants to fire (optional) they can throw one or both of their water balloons at the opposing army. Anyone who is hit has to sit down where they get hit. No one has to throw anything. Then the tables are turned. The other team gets a chance to shoot. The first team has to turn around and the whole process is repeated. This mimics the war patterns of the Civil War, "if you shoot at me and I don't die, I'll shoot back at you."

Then the Field leader (youth pastor) yells "Charge!" Both teams run at each other and try to "kill" the other players with their water balloons while trying to make it across the enemy's Territory Line. The object of the game is NOT to kill everyone on the other team by hitting them with a water balloon, but to get at least one team member across the enemy's territory line. First team that has someone to cross the enemy's Line wins.

Have judges help with who wins and to determine close calls. If anyone argues with a judge, he/she is subject to water ballooning. Each time a winner is declared, a battle has been waged. 5 battles wins the war.

Added by Dave

Back to Top Communist Church
This game is PERFECT for that All Night Activity. It also is a great set up for a discussion starter.
Set Up: Explain to the kids about communism and persecution in restricted nations, how Christians are not allowed to gather publicly. If they are found gathering, they are put in prison.

Game Prep: In the building that you are going to use, shut all the doors to rooms. Lock rooms that youth are not allowed in, and unlock rooms that they are allowed.

The Game: Turn on and hide a flashlight (which  represents the church) in a room in your building - making sure the light is hidden so it can't be seen without REALLY looking for it. Your Youth's job is to find the flashlight. Once they do they are not to touch the flashlight, but they are to hide in that room, so no one knows they are there. Once a group of about 10 find the church the game is over (depending on the size of your group).

The Catch: Have your leaders be the communists. Their job is to catch the kids and take them outside the building. The communists are only allowed in the hallways, they cannot go inside of rooms. If they tag or grab a youth, the youth must surrender and be escorted out. Once the youth are outside their job is to find a way back in. Which you have made difficult since you or another leader are constantly locking and unlocking doors, leaving one door unlocked at all times. Best played at night, with  lights off.
added by Jason Goss

Back to Top Elbow Tag
Divide everyone into partners and have them stand together arm-in-arm (elbows locked together) in your play area. Divide one set of partners and make one player "it" and the other player the snipe (the victim, the damsel, whatever!) The snipe runs when you say go while "it" tries to tag him or her. The snipe can lock arms with anyone, and that person's partner must disconnect and is now the snipe. They in turn can lock arms with another player sending yet another snipe out. When the snipe is finally caught, "it" and the snipe become partners and the last set of partners touched become "it" and the snipe.

Back to Top Estrogen Hoop
This is a great time filler involving everyone. It's simple. All that you need is a basketball court and a ball. Have everyone (up to about 50 people) on the basketball court at once. Play normal basketball but with the following rules added:

1. Only girls can shoot or score
2. No limit to how many people on the court

Back to Top Extinction/Survival
Overview - Using a natural disaster theme, kids try to "survive" game without getting caught 3 times, while trying to get to different stations to receive special "stamps". Each station represents a safe zone from the disasters and cannot be penetrated by the "extinction" elements.
Boundaries - An entire campground setting is best used in this game, as the more space used the better for the overall atmosphere to the game. 5 Stations are set-up in spread out locations around the entire campground and signs are placed in the area to identify what the station is (i.e. Bomb shelter, famine relief, hospital, etc...).

Game Starts - Game begins when the "variables" are sent out into the field to await the survivors. Each person is given a card with 5 stations on it. Each player must find and go to each of the 5 stations and get the station attendant to stamp the player card. Once at the station, the survivors are safe from the variables, but can only remain at the station for 2 minutes max. The object is to safely reach the stations without getting caught by a variable person 3 times.

Variables - A variable is a group of pre-selected campers or counselors who represent life-threatening disasters (i.e. tornadoes, fire, pollution, nuclear war, etc...), by wearing a hat which has the disaster taped to it. Each "variable/disaster" is given a marker and if they catch a "survivor", put an X on the back of their card. Once a "survivor" gets 3 X's on their card, they are out of the game. Variables are untouchable; until a survivor has reached all 5 station and show the scorekeeper their completed, stamped card. Now they can catch the variable and eliminate them from the game by tagging them out.

Notes - It's a good idea to incorporate food and drinks into the game, as it will increase the "rewards" value. You can also try to hide the stations a little, without making it too hard to find.

Game Ends - If you get caught 3 times by a variable/disaster, then you are out of the game. If someone catches a variable after they have completed all 5 stations, then the variable is out (when a player completes all 5 stations, they will be given a special mark or hat to identify them).


Supplies
10-12 hats
signs for each hat (disasters, natural/man-made)
pre-made card for each player with 5 stations on it
special marker for variables
stamps for stations
station signs
food items and drink (juice boxes, joe louis, timbits)
other station items
wide open field or campground
Added by Shawn McKnight, Mississauga

Back to Top Fat Bat
This is a fun version of Wiffle Ball. Home plate can be anything, but first base (the only base) is a kid's pool filled with water. The player steps up to bat and after they get a hit, they run and jump in the pool. The defense can throw the wiffle ball at the runner to get them out, but after they jump in the pool, they're safe. The next player bats and does the same thing, only the player that is already in the pool doesn't have to run, but once they leave the pool to try and make it back home, they cannot return to base (the pool.) This gets fun when there is several people in the pool at the same time! We use the fat wiffle ball bat and a ball that doesn't hurt when "pegged." Added by Charlton Cupp

Back to Top Flashlight Dodgeball
This game will work best with a large gym. You need a few soft (nerf) balls and as many flashlights as you have people, if possible.

With all the lights turned out, give everyone a flashlight. The flashlights must stay on at all times. The person that is "it" gets the balls, BUT NO FLASHLIGHT!

"It" has to stay in the center circle and throws the balls at everyone else moving around. Have staff people patrolling the area fetching balls and bringing them back to "It".

The object of the game is simple; do not get hit with the ball. If someone gets hit with the ball, touches the ball or kicks the ball when they are not "it", they become tagged and have to sit down. Students can use their flashlight to spot the person that is "it" or point out someone else that is hiding- but lights ALWAYS have to stay on. The last one standing is the winner.

Added by Ken Ferguson

Back to Top Gargoyles
Kind of like a Mission Impossible/Freeze tag, only more fun,this game is great for lock-ins or all-nighters because it must be pitch dark and played in a facility with a lot of rooms.

You should have more than 10 or 12 people to play (the more the better). You need a standard flashlight with 4 parts to it: 2 batteries, the handle, and the light head.

Turn off all the lights in the church or facility except one room - the one that you explain the game in.

Assign 2 people to be the Gargoyles. If you have 10 or less, assign 1. As you are explaining the rules and objectives, have a staff member hide the parts of the flashlight in obvious places that you would see in the light but not too easy in dark. Tell that staff member to make sure all doors of rooms that kids may hide or go in are open.

Turn all students, except the Gargoyles, loose to find the pieces to the flashlight. 3 minutes after you let the students go, let the Gargoyles loose. When a Gargoyle touches someone, they are frozen and must remain in the same spot they were tagged in. The only way a student can be unfrozen is if a person with a piece of the flashlight touches them.

The objective for the Gargoyles is to freeze everyone. The objective for the others is to find the flashlight pieces, put it together, and shine it on the Gargoyles.

If the person with the "completed" flashlight gets tagged before he or she shines it on the Gargoyles then the Gargoyles win. If the Gargoyles are spotted by the flashlight then the others win.

If a person with a part gets tagged, he or she can't hand it off to another passerby- they have to wait until they are unfrozen. If someone with a part is getting chased and feels that they will be tagged they may roll the part to the side and tell other people by yelling, "There is a piece next to me, someone come get it!" Gargoyles may not touch the pieces. Frozen people may yell to everyone else about where the Gargoyles are or to come and unfreeze them.

To avoid cheating, assign 2 staff members or 2 trusty students to be "watchmen". They can take away watches with lights, laser lights, or any other source of light. They may warn people the first time, then eliminate people for running away after they are frozen.

Added by Shorty FCC Langley, Oklahoma

Back to Top Golf Phwack
This is a great activity to kill time at the beginning of an event- it can be done indoor our outdoors . . . although it works best with a good amount of space.  The same as driving a regular golf ball, the only difference is. . . you use marshmallows.  See who can hit them the furthest distance.
Added by Rick Hilton

Back to Top Hideout
The entire facility, with the exception of the sanctuary, is left dark.  Slips of paper are folded in half - 1 for every person playing.  A few of the slips have an X on the inside (about 1 for every 5 people playing).  As students leave the sanctuary, 1 at a time, they draw a slip of paper and reveal it to the leader so he/she knows who is playing what.  Players with an X are the Mafia. As the players leave the sanctuary with a few seconds between each – the Mafia players head to the classroom closest to the sanctuary that's designated as "the Hideout" (by waiting a few seconds between each student leaving, the Mafia players have ample time to run straight in to this darkened classroom to preserve their identity).  The sanctuary becomes "the Dungeon".  All the remaining players each hide somewhere in the facility, but are not required to stay there.  (Exit signs provide Adequate lighting to prevent injuries and other adults who are playing can keep an eye out for any behavior that could get someone hurt.)  

Once everyone has left to hide, the leader goes to the Hideout to let the Mafia know they are free to go hunt everybody else down.  The clock then starts and the Mafia is given 15 minutes to locate and tag the other players.  When a player is tagged, they have a choice to make ("an offer they can't refuse") - they can become one of the Mafia or they can go to the Dungeon.  No one can really trust anybody (except the Mafia) because when a player is tagged, if they join up with the Mafia, they can give you away.  Nobody has to sit out until the game ends (unless they go to the Dungeon) and nobody minds being the Mafia.  After 15 minutes, the game is called and everyone returns to the sanctuary to see who lasted throughout the game without being caught.

Added by Lori Webb


Back to Top Human Bowling
(See also: Turkey Bowling)

Go to local bowling alleys and ask for 12 old pins, they should be able to give you some as they get beat up fairly often. Get a "creeper" (sled on wheels used to slide under a car to due maintenance), or some other sled on wheels, and a motorcycle helmet. Put girls on the sled with the helmet on and have them put their hands behind their back and let a guy (or vice versa the guy and girl thing) "bowl" them down into the set of 10 pins (they must be spread out well, you will need to practice to see how far). Usually bowl 3 competitors and let them do a frame a piece.

You will need 2 folks to set the pins up again quickly and one to catch them so they don’t go through the pins and head first into the wall. Most good sleds can really move up to 20-30 feet or so, so have a good runway. There are great sound effect CD’s with bowling sounds for the background. Also, you have the two extra pins - paint them gold and make into trophies, give one to keep and put the names of the winners on the other as your running trophy. For a sell before the “tournament” (to pump the group  up), have a "human cannonball" fly in on the sled and smack the pins (helmet, chest protector, goggles, shin guards, elbow pads, etc.).

Added by Young Life

Back to Top Human Foosball
You play just like table game only with real people linked in rows. Split the kids into two teams, have a captain decide who goes in which rows and how many in each row. Each entire team faces one direction and has to stay that way. They link arms by holding the person's elbows next to them. The whole row has to stay within their boundaries like in the game, but they can slide back and forth left and right.

When you play inside you can mark the boundaries with masking tape, or if you play outside you can used paint if acceptable or tape or flour. If you play in a building if you need to remove pretty much everything from the room. If you play outside, it is best if you play between two buildings so that the ball stays in the game. If you play in a field have lots of folks around to toss the ball back into play.

Make sure everyone is wearing shoes , it can get a little fierce with the kicking. Stress safety and not getting out of control. Also, USE A BALL that is SOFT - we use a stuffed soccer ball, or you could use a nerf ball.

Variation of the game, use more than one ball at a time.
Added by Eric and Cindy Scott

Back to Top Human Lawn Mower
Divide into two teams.  Give each team two  buckets.  Have students run to the first bucket pre-FILLED with pancake syrup and grab a pair of scissors from the bottom (have only enough scissors for about a third or half the team. Then they run to a designated grassy area where their job is to try and cut as much grass with their scissors as possible and put it in the other bucket.  Teams will have to work together with some cutting, and some picking up grass.

Stop the game before students without scissors get bored.  The team with the most cut grass in their bucket at the end of the game wins.

As always, emphasise safety instructing  students to run with scissors pointed down.

Added by Kissa Vaughn

Back to Top Hunters
Designate a “lock-up” area of the room. Take a Polaroid (instant) snapshot of each student as soon as they walk through the doors.  Give them a Nerf sling shot or Nerf gun (you can use flags- like capture the flag, sock tags- socks filled with flour, or a balloon tied to the ankle- when popped you’re out).  When you are ready to begin give every student a picture of someone else.  At that point, the picture they have is the person that they need to hunt and “lock up” (you can have an area to take “tagged people” or you can just have them sit down where they were tagged).   The idea is that every person has someone to hunt while they also are being hunted.  

In addition, if you shoot the person you were assigned to, you get that person’s picture and keep playing until you shoot everyone or someone shoots and locks you up.

Added by Matt Warner

Back to Top Indoor Mini-Wiffle Golf
This game requires lots of prep work. You can bank on at least 2 1/2 hours between set up and tear down.

For this game you need to make a mini golf course inside your church. There are a couple of ways to accomplish this. Both require mounds of junk to make obstacles out of. Get some putters (and have the youth bring theirs for extras); floor hockey sticks work just as well. Also get duct tape and gather junk from the dungeon in the church basement where old useless stuff is tossed; any pack-rat's garage is a huge asset, or be creative and hit your local thrift or hardware store. One year we borrowed a dryer hose and used it as a means to get the ball down the stairs. Rolled up carpets, big snow shovels, PVC tubing, Slurpee dome lids - you name it, you can use it (or duct tape it, then use it). Be creative and design your own score sheets.

Be sure you use wiffle balls, because who really wants to repair the damage that a real golf ball will do?

You can get holes to putt into from a golf shop. Or you can design and make the holes yourself, enlisting your students and leaders to help out.

Break up your church into about 4-5 zones and assign a team to each zone. You need to have enough kids and leaders for each zone, about 5-6 per zone. Each team is responsible for making 3-4 holes for their zone using the junk that you've already pulled out for them to use. Give them a time limit and then proceed to have them golf their own course! Have prizes ready for highest scores and best holes, etc.

Added by Kelly Johnson

Back to Top Jail Break
Two-leader teams against students: The leaders try to catch the students and put them in 'prison'. In your gym (or main meeting room) the leaders can catch students by hitting them with something like a nerf ball. Outside the gym, however, the leaders need to actually tag them.
Here is where it gets tricky: Leaders Can ONLY run in the gym. They are free to run as fast as they want anywhere they want in the gym, trying to protect a designated jail in the gym. Outside the leaders are very robot-like. They have to walk AND they can only turn if they touch a wall or come to the edge of a designated boundry/perimeter. Leaders have to strategize and maybe use three leaders to trap one student.

Students go to prison if they are hit with a nerf ball or if they have been tagged. Students can get free only when another student touches the prison. But once students are free the leaders can throw balls at them again.

Added by Pastor Tim Ritchey

Back to Top Land Mines
Materials needed, blindfolds, Water balloons for outside/styrofoam cups for inside, and students.  Set up the mine field by randomly placing the water balloons (or cups) in a marked section of ground (a concrete slab or basketball court works well for this. grass also works, but you will need to set boundaries).  Divide students into groups of about 4 or 5. Give each team a blindfold. Put the blindfolds on one member of each team. The point of the game is for the team to get across the mine field with the fewest casualties the fastest.

If a person touches a mine he/she is out (if it bursts water on them, it just makes it more fun). The team members must be their eyes and tell them which way to go. The blindfolded people crossing the field must stay within the set boundaries, and only one person per team may be on the mine field at a time (so they can't lead them by touch).  Team members help each other by shouting directions. Works best if mines are close together and if teams are close together. Sponsors may yell out random directions to try to throw them off.

The trick is (don't tell the kids this till after it's over) for the person in the mine field to pick out a certain voice and listen to that one voice.

Point: Just like we need to listen to God's voice instead of all the voices that the world throws at us.
Added by Derek

Back to Top Line Tag
This works great in a gym with lots of lines or an AWANA circle.

Rules:
-no one may step off the line
-when you are tagged, you are dead. sit!
-you may not go around anyone, including the dead, unless you are 'it'
-you may not cut corners; hence, you must step on the intersection of the line

'It' tends to get tired quick, so when this happens, we tell 'it' to choose a zombie or mummy (the walking dead) to trap people easier. Make sure that the zombie walks, not runs.

You can also use the same concept for line basketball and line soccer, depending on your facility.
submitted by Jon Talley

Back to Top Long Base (A Dodgeball/Kickball Medley)
Great game for a large group. Divide into 2 teams, one in the field and one "at bat". Two or three students bat at a time by bouncing a dodgeball and hitting it with with their hand(s)/arm(s). After hitting the ball, the students attempt to run to the far wall of the gym without being hit. Students in the field may get a batter out by throwing and hitting them with any of the balls that were hit. If a student makes it to the far wall, he must keep a hand on it to remain safe. To score a run, the student must make it back from the far wall to the original line he batted from(home). Students may remain safe at the far wall as long as they want, and there is no limit to the number of students that can stay safe. They can try to run home at any time except when the new batters are holding the balls.
Added by Dean Butters, Rolling Meadows, IL

Back to Top Mafia (also called Killers)
This is a great game if you have limited space or you're stuck indoors. It's also good for smaller youth groups or over_nighters.
The object of the game is to not get killed off.. Unfortunately, it takes a lot of explaining, but once you get it, it will quickly become a group favorite. You need at least 8 players to make the game interesting. You need a deck of cards, or slips of paper with the identities on it. For 10 or more, there should be 2 Mafia, 1 Angel, 1 Cop, and the rest townspeople. For less, have only 1 Mafia. Try not to play with more than 30, because it turns into a huge shouting match. Distribute the identities secretly. Everyone should keep their identity a secret, but if they choose to they can reveal it as part of strategy later.
Here is an outline of how to play each round:

1. Narrator says "Town go to sleep." All players put their heads down and close their eyes.
2. N: "Mafia wake up" Only the mafia open their eyes and look at narrator.
3. N: "Mafia, who do you want to kill?" Mafia have to point to someone in the room and agree on that person. Narrator nods to let them know they understand.
4. N: "Mafia go to sleep" Mafia close eyes again.
5. N: "Cop wake up" The cop opens eyes. "Who do you think it is?" Cop points to someone they suspect is a mafia. Narrator either nods yes or no. Now the cop has an advantage for later. "Cop go to sleep"
6. N: "Angel wake up" Same deal. "Angel, who do you want to save?" Usually, the angel points to him/herself, in case they were picked to be killed off. But sometimes they are gracious and point to someone else to be saved, especially if they have an idea who has been picked by the Mafia. "Angel go to sleep"
7. N: "Town wake up" At this point, everyone opens their eyes, and the narrator announces who is dead, or that no_one is dead (if Angel managed to save them.) Everyone gasps in surprise, and then the accusations fly.
8. Narrator asks for accusations as to who the town thinks the mafia is. It's usually a good idea to limit it to 2 or 3 per round. To make it more interesting, I always insist on the accuser making up some creative reason why they are accusing so_and_so. (like, "I heard them leave their house last night" or "look how muddy their shoes are!")
9. Narrator then allows each of the accused to defend themselves. This whole process can get really rowdy, and you need to be careful not to offend the sensitive kids. Narrator must remain neutral, but can egg on either side with "facts"
10. After a few minutes, narrator should announce that it's time to vote. By a show of hands, go through each accused. The one with the most votes gets "lynched" by the town and is therefore dead.
11. Repeat.

When someone is "dead" they cannot participate in the accusations. They are not allowed to talk. However, they get to keep their eyes open and find out all the answers to the mystery. Remind students not to cheat, because the temptation is great to do so! The game ends when either both Mafia are killed off (town wins) or are the only ones left (mafia wins).
The advantage of being the cop is that they can say "I'm the cop, I know the Mafia is so_and_so." However, they should be careful, as sometimes the town doesn't believe them and the cop ends up getting killed off! Also, you can play that once the Angel is killed off, that's it, or that he/she can continue to save people because they don't technically die.
Added by Becky Heffner

Back to Top Mattress Pass
Easy! Two mattresses in the back- one on each side of the crowd. Get a kid on top of each one and have the audience pass the mattress (with the kid on it) to the front.
CAUTION: Have staff all around the crowd to catch the kid on the edges- very important to avoid any injury!

Back to Top Opposite Arm Dodge Ball
game is played just like it sounds. Set up any dodge ball game that your kids like, however, make them throw with their opposite arm. This is a great game and really funny. It helps keep your jocks from dominating the game and also encourages the more sensitive kids, who are afraid of getting hit, to play. I normally play and act really dumb trying to throw with my wrong arm, kids laugh at me and we have a great time.
Added by Ian Newton

Back to Top Penguin Football
Give each person a rag about four inches wide and two feet long (sheets torn into strips work well.) Each person then ties the rag securely around his knees to make running impossible. Players can move only by shuffling their feet.

Now divide into teams and play football using a Nerf football. The game becomes hilarious when players must hike, run, throw, and kick with their knees tied together. Of course, this opens up the possibility of playing Penguin Baseball, Penguin volleyball, Penguin Soccer, and countless other games.

Back to Top Pole Pole
(also known as Can-can) Find something to use as a free-standing pole (you can use a garbage can as well, hence the name "Can-can."). Circle around it holding hands. The rules are simple. If you touch the pole or the pole touches you in any way, you are out, and if you break hands with the person next to you, you both are out. And the last man (or woman) standing wins. My youth love it- it's their favorite game. Can get a little intense though.

Added by Scott Norris

Back to Top Protect the President
For this game all you need is a volleyball-sized Nerf ball. All the kids stand in a wide circle with two people in the middle. one person in the middle is the President, the other is the Bodyguard. The poeple in the circle have the Nerf ball, and throw it at the president. The bodyguard may do anything to block the ball with his body: jump, squat, dive, etc. The ball may NEVER touch the president. If the ball touches the President at any time, the person who threw the ball (or the last person to touch it) then becomes the Bodyguard, the Bodyguard becomes the President, and the President goes back into the circle.
What makes this REALLY exciting is that from the moment the President is hit, the new Presdent is vulnerable the transition is instantaneous. The new bodyguard must be fast at getting into the circle to defend him or her. This sometimes makes Presidential Turnover pretty quick, but it's exciting. This game is EXHAUSTING, especially if the people in the middle are good. Be ready to sweat if you play. One strategy for the "shooters" is to pass the ball around the circle and keep it moving to wear the people in the middle down. They'll eventually tire and the president will get hit. As the kids get more experience at the game, they will develop strategies and tactics, and will thoroughly enjoy themselves.
Added by J. Hart

Back to Top Radioactive Renegades
This is a “sponsor hunt” type game played at night on a retreat and takes 30 minutes to an hour (most often played outdoors, but can be played in a huge facility with lots of rooms- and lights dim).  The objective is for students to “save the world” by finding all the “Renegade Rebels”.  The catch is that they must find them all in order.

Step One: Before the game number off all your leaders, give them a colored felt marker and tell them to hide around the camp (or wherever you are).  These hiding leaders are your “renegade rebels” the kids are trying to find. You can provide glow sticks or glow products to your students.  Send them out in pairs.

Step Two:  Gather your group and tell them that Renegade Rebels have stolen a large amount of plutonium. The students must identify each of the renegade rebels in order to win the game.  When they approach someone they think is a renegade rebel they need to ask if they are "Renegade Rebel Number One".  If that happens to be the leader’s number, they make a mark with their felt tip on the student’s arm.  Then the student searches for Renegade Rebel Number Two.  If the leader is not the right renegade rebel they simply answer "I don't know what your talking about," and the student keeps on searching.

Step Three:   Students have to search and ask until they have found all the renegade rebels in order.  They will have markings for each rebel on their arm as evidence.

To make it more fun and challenging you can have your rebels move around, changing hiding spots throughout the game; or you can add leaders as decoys who are nor renegade rebels to fool the kids.

Added by Mark Janzen

Back to Top Rio Linda Kickball
This is a lot like normal kickball with a bunch of backwards twists (hence the name "Rio Linda," if you've ever been there, you know exactly what I mean!) Here are the rules:
all the bases are backwards. Run to 3rd first, 2nd second, and 1st third . . . if you follow me
All players on a team get one time up and they get one pitch from their own pitcher
Endless # of outs, just keep going until all players have been up once.
No foul balls, everything is fair
no limit to how many people on bases, no force outs
get someone out by touching ANY base at any time. Any runners between any bases are out
if a ball is caught the runner is out
if a runner is tagged they are out

Back to Top Rio Linda Wiffle Ball
This is the same as Rio Linda Kickball but with a wiffle ball and bat. One added rule for this game: runners must carry the bat with them to 3rd (the first) base. If they drop the bat they are out!

Back to Top River Crossing
The goal of this game is to help teach your students or leaders to work together by having them work as a team to cross a "river". First, using your gym or other space, you need a place to start from (a wall, lines in the gym, etc), the "river", and then a destination. You can use assorted pieces of wood, blankets, or anything else they can stand on. Break them up into teams and have them race to the other side of the river. The rules are: everyone has to get across and no one can touch the floor or they all have to start over.
The Point: Team building; a good game for a leadership event.
Added by Scott Street

Back to Top Sardines
This is game is kind of a reverse "hide and go seek". Turn out all the lights. Have one person go hide. Everyone else is “it” and looks for this person. As soon as one person finds the person hiding, he or she hides with the person. Now there are two hiding. As soon as someone else finds them, that person hides with them. You end up with a bunch of people packed like “sardines” in one hiding spot with one poor person trying to find everyone.
Added by Adalis and Jonathan McKee

Back to Top Scalp (or Duct Tape Tag)
Divide into two teams. One team places a 1.5 foot long strip of duct tape horizontally on their backs. The other team places a 1.5 foot long strip of duct tape vertically on their back. (You can use different colored tape if you want and name the teams by the colors. i.e. Yellow vs. Black) Have teams separate in a large playing area, preferably at night. The object is to "scalp" the other team by pulling the tape off their backs. Once their tape is removed they are out of the game.
Added by Jon Henry

Back to Top Sink the Bismarck
Basically, it's every man for himself dodge-ball. A group of students, 10-30, is asked to stand in a large open circle and game balls are placed sporadically (if that's a word) throughout the circle. You can pick the number of balls. I use about 5 or 6. When the leader says "Go" students run to the nearest ball start trying to hit anyone around them. If you are holding a ball you can't run and if you get hit you must sit down.
If you catch a thrown ball, the thrower is out,
if you get hit and the ball hits the ground, you are out and you must sit down,
In order for a person to move with the ball, he must pass it to a trustworthy person who is sitting on the ground (by rolling it -- remember if caught in the air you're out). But be careful, they could hit you with the ball or give it to another standing thrower)
the last person standing wins the prize.
I got this game from my good friend, Will Hagle

Added by Charlie Mooney

Back to Top Skin the Snake
Have two teams of students (girls vs. guys) stand in a line. A big room or long hall is best as this takes quite a length of space.
Have each kid reach under her/his legs with her/his right hand and hold the left hand of the person behind him. The person at the end of the line lies down consecutively as each one walks backward. Move slowly and be careful not to step on each others bodies! When everyone has laid down, it's time to stand back up as they Skin the Snake. A leader may have to help them stand. Coming up is harder than laying down so go slow! Don't forget to keep holding hands! Whoever succeeds first wins.
Added by Betty Jean Anderson

Back to Top Torpedo
This game is a gym-version of the pool game "sharks and minnows." Using a basketball court or marking your own, you need a large rectangle. Two kids are chosen as the "launchers" while the rest of the group (anywhere from 15 to 50 kids works fine) lines up outside one of the short sides of the rectangle. The launchers stand on either of the long sides of the rectangle, armed with dodgeballs or something similar. A leader or youth is the caller. The caller shouts "TORPEDO!" and the kids start to run as fast as they can to get past the line on the other side, where they are safe. While they are running, the launchers try to hit as many people as possible with their dodgeballs, while staying behind their own lines. They usually can only get one good throw in, since they can't cross the line. Any runner who gets hit must sit down exactly where they are. They are now land mines.
Now it gets interesting. Each time the kids torpedo across the room, there are more and more land mines to hit them. The youth on the floor can try to touch the runners. Anyone touched must sit down too. Eventually you get down to two lonely runners, and then one winner. You can play again and again and again.... it's a blast to watch (and to play).
Added by Becky Heffner

Back to Top Trashball
Divide into two teams.
This game is basically basketball, with your own player as the basketholder (that can assist at getting the ball in).

Use a trashcan that is about the same size as your ball.  Have each team choose a trash can holder (rotate regularly, its a fun place to be).  Have each one stand up on a chair (they can't move from the chair or grab a ball- just move the trash can).  Make a boundry of about 10 feet around each holder with tape.  Anyone caught inside the tape must sit there indefinately (at your discretion).

For large groups, add an extra ball or two
they can only take 3 steps when they have the ball, so more are involved

This is a fun game because, with the help of the can holder, almost anyone can make a full court shot, so we tell them the ball must touch a certain # of girls before you can shoot. Enjoy the game!
submitted by Jon Talley

Back to Top TubeMania
- You can have a TUBEMANIA night and play all the following games!

TUBAL BACON
(steal the bacon with innertubes): - This is a physically exhausting game that can be lots of fun, but might be best if played against boys and boys and girls against girls.
Mark a large square in the field and place a stack of seven to ten inner tubes in the center of the square. Divide the group into four equal teams, each one lining up on their side of the square. Number the players on each team from one to however many players are on each team.

The object of the game is to get as many inner tubes as possible across your team's line. Call out several numbers. The players with those numbers run to the center and start dragging the inner tubes to their lines. There may be several players tugging on the same tube. Each tube successfully pulled across a team's line is a score (one point) for that team.

Once the kids get the hang of it, add a soccer ball to the game. Each team gets a point deducted from their score if the ball is kicked over their line. Team members along the team line act as goalies. Once the ball touches the ground in their territory the point is scored against them.

To further complicate the game, add a cage ball, or earth ball (four to eight feet in diameter). The team that gets this ball across their own line gets three additional points.


CRISS, CROSS, CRASH:

Good name for this game. Be very careful- if you don't use good safety precautions this could result in injuries. Divide your crowd into two teams, each team in two groups for a relay. Line the teams up in four corners of the playing field, each team diagonal with it's partner team. Give each group 2 or 3 tubes (depending on size). The first team members must step into the tubes, pick them up (so they look like a Michelin Man) and run diagonal to their partner team. Of course their partner team and two apposing teams are running through the same intersection so look out! First team to switch all players across the diagonal one at a time is the winner.

JUMP THROUGH:

This is a simple relay where you give each team one tube and they race to see who can get their entire team through their tube first.

MICHELIN MAN BUMPER TUBE:

This is basically Sumo Wrestling for poor people. Two players battle each other, each holding a tube like a belt or belly. Draw or rope off a small circle that they try to bump each other out of.

TUBAL TUG:

Get 5 innertubes (small to medium sized ones work best). One of them serves as the middle ring. Tie 4 ropes (ropes should be 8 to 10 feet in length) to this middle tube (you have to have your tubes tied for this game!!!) Tie the other ends of the ropes to the other 4 tubes - one rope to each tube. Next you will need 4 cones and 4 tennis balls. Lay out the inner tube contraption, putting the center ring at the center (duh...) and the other 4 stretched out to the noon, 3, 6 and 9 o'clock positions. Then place the cones with the tennis balls on top about 10 feet out from the inner tubes. Kids then get in the inner tubes and on "Go" they attempt to become the 1st person to get the tennis ball off their respective cones (thus a four way tug-o-war). Since they are essentially pulling against 3 other people, from different directions, it's not always the biggest/strongest that wins. Caution: don't do this game on cement/asphalt because someone always slips or falls down and then gets drug across the ground by the other players. Enjoy!

Back to Top Turkey Bowling
(See also: Human Bowling)

This can be great Thanksgiving tradition. Go to local bowling alleys and ask for 12 old pins, they should be able to give you some as they get beat up fairly often. Also get a 14-16 pound frozen turkey and drill 3 holes in it where they would be placed in a ball. You will need 2 folks to set the pins up again quickly and one to catch the turkey so you don't put a hole in a wall. Have 3 contestants bowl a frame. You may want to put down cheap black plastic (at any hardware store) for an alley. There are chicken dance songs you can play in background or even a kid who hunts may be able to make turkey calls for your background. For a trophy, you may be able to make a turkey out of an old bowling ball (body) and pin (as the head). Use feathers and a red sock as a goblet and paint the ball with winners names. This sell is obviously the job for any turkey!

Added by Young Life

Back to Top Twinkie Launch
Borrow or purchase a clay pigeon thrower. This was not the kind you hold in your hand, it was the kind that mounts on a base and fires the clay pigeon with a giant spring and a catapult arm.

Without telling them why, I told all participants of the overnighter to bring one wrapped Little Debbie or Hostess product. Later in the evening when the kids needed a snack, I had them all stand in a group at the other end of the gym (our church meets in a gymnasium) and I fired litte debbies through the air with the clay pigeon thrower. IT WAS AWESOME!! As I experimented with it, I was able to fire three or four at once at a distance of 50 feet and a height of about 13 feet. I also fired some bananas which went the entire length of the gym and splattered on the back wall. (oops!)

A word of warning though. This type of clay pigeon thrower uses EXTREME spring tension. If a teen were to play around with it they could literally lose a limb if the catapult arm hit them. I made sure that I covered the thrower up until I used it and then removed it from the auditorium as soon as I was done so that no one would mess with it.
Added by Marc Kidwell, Smyrna Church of Christ

Back to Top Ultimate Frisbee (Frisbee Football)
If you've never played this you've missed out. Divide into two teams, each trying to get to the opposite end zone. One team kicks (throws actually) off and the other team receives. When a player catches the frisbee they can take only 3 steps then they must throw it. Team work their way down the field, passing to each other until a team scores. If the team hits the ground it's the other teams ball (frisbee actually). If a defensive player knocks the frisbee to the ground possession switches as well. Defensive players must give any person already holding a frisbee at least 3 feet clearance.

Back to Top Wiffle Ball
Do I need to explain this game? You might ask me why I put it on the list even. I'll tell you. Come in real close so I can whisper it in your ear . . . BECAUSE IT'S FUN!!! Note: take a peak at Rio Linda Wiffle Ball for an added twist!